”In dungeons deep and caverns old. . .”

Requirement: Dwarf Race

You gain a saving throw to avoid being knocked prone. On a result of 10 or higher, you stay standing.

10 XP: You gain +1 Dungeoneering.

30 XP: Whenever you are forced to move, you can choose to move 1 square less than indicated.

50 XP: You gain +1 damage against orcs and giants.

60 XP: You gain darkvision.

80 XP: You gain +1 attack with hammers and axes.

100 XP: You gain +1 Fortitude.




A World Without Dreams grahamtheham