Animate

Casting Time: 1 Standard
Range: 10 squares
Target: 1 object or creature in range
Roll: Charisma
Components: Focus aimed at target, “Animus!”, A hummingbird’s heart (6 gp, 2 uses)
Recharge: 1 day
Effect: You shock the object or creature into a vigorous, animated state. If you cast this spell on an object, you must succeed at a DC 12 Charisma check or else this spell has no effect. If you succeed the object comes alive under your command. It has the following statistics:

HP: 25, AC: 10
STR: 14
CON: 14
DEX: 14
INT: 6
WIS: 8
CHA: 10

Speed: 6

Slam attack: + 4 vs AC, 1d10 + 2 bludgeoning, piercing, or slashing damage (depending on object)

All other abilities are subject to the DM. The object remains alive for 1 hour, or until you return it to its original state as a minor action. You can command the creature as a minor action as well.

If this spell is cast on a living creature, it gains a boost of energy for the next hour, granting it +2 to attack, damage, and all skill checks. At the end of the hours the target feels drained, and takes a -1 to attack, damage, and all skill checks for another 30 minutes.

Misfire: 10% – The spell fails.

Spells

Spirit-talker

Animate

A World Without Dreams grahamtheham