Confusion

Casting Time: 1 Standard
Range: 11 squares
Target: One creature
Roll: Intelligence vs Will
Components: Focus aimed at target
Recharge: 1 hour
Effect: The target suddenly treats everything as unfamiliar and confusing. On a hit, the target takes 2d8 + 2 psychic damage and is helpless (save ends). On a miss, the target takes half as much psychic damage and is dazed (save ends).
Misfire: 7% – You take 1d4 psychic damage.

Spells

Telepathic

Confusion

A World Without Dreams grahamtheham