Crushing Fist

Casting Time: 1 Standard
Range: 15 squares
Target: 1 creature
Roll: Intelligence vs Fortitude
Components: Focus aimed at target, “Ag-gar-us”, a small iron fist (10 gp, 5 uses)
Recharge: 6 hours
Effect: A giant spectral fist beats your enemy into submission. On a hit, choose one of the following effects:

  • Grab: The target takes 2d8 + 4 bludgeoning damage and is restrained by the fist. You can sustain this power as a Standard action, and each time you sustain the spell the target takes an additional 2d8 + 4 bludgeoning damage. The escape DC for the target is equal to 15 + your Intelligence modifier, and any target attempting escape must do so as a Standard action. If you do not sustain the spell or if the target escapes, the fist is dispelled.
  • Punch: The target takes 4d8 + 8 bludgeoning damage, is pushed 2 squares, and knocked prone. If the target collides with another target, make the same attack against that target. The second target can not trigger another attack.

Misfire: 6% – The spell fails.

Spells

Evoker

Crushing Fist

A World Without Dreams grahamtheham