Cure Moderate Wounds

Casting Time: 1 Standard
Range: Touch
Target: 1 Creature
Roll: None
Components: Hands passed over creature “Ah-sal-vah-nay”
Recharge: Special
Effect: You cure more significant wounds. The target regains 2d8+4 hit points. You can cast this spell a number of times per day equal to your Wisdom modifier (minimum 1).
Misfire: None

Spells

Healer

Cure Moderate Wounds

A World Without Dreams grahamtheham