Greater Shard Swarm

Casting Time: 1 Standard and Move
Range: Close burst 4
Target: Creatures you choose in burst
Roll: Intelligence (advantage) vs Reflex
Components: None
Recharge: 1 day
Effect: Your crystals dart out to strike at the hearts of your enemies, and then you are nowhere near where you started. Make an attack against each creature you choose within a close burst 4. On a hit, a target takes 4d6 slashing damage, and a target takes half damage on a miss. Whether you hit or miss any targets, you then teleport up to 20 squares.
Misfire: None

Spells

Shardmind

Greater Shard Swarm

A World Without Dreams grahamtheham