A World Without Dreams
Casting Time: 1 Standard
Range: 10 squares
Target: 1 creature
Roll: Wisdom vs Will
Components: Focus aimed at target
Recharge: 1 day
Effect: The target understands its small, futile place in the world. On a hit, the target takes – 5 to attack rolls, Will saves, and takes disadvantage on any Charisma-based check for the next hour. Any inspiring spells or effects on the target are dispelled. In addition, the target can not charge nor retreat and takes disadvantage on any special combat maneuver (trip, disarm, etc.). Attacks against the target can score a critical hit on a roll of 15-20.
Misfire: 12% – The spell fails.