Lizard men

Warrior – Medium Humanoid (Reptile)

STR: 12
CON: 10
DEX: 14
INT: 8
WIS: 10
CHA: 8

HP: 6
AC: 15 (+ 2 Dex, + 2 Hides, + 1 Natural)
Fort: + 1, Ref: + 2, Will: + 0

Speed: 7, Swim 5
Vision: Low-light

Resist: Poison

Attacks
Spear: Reach 2, + 3 vs AC, 1d8 + 1 piercing damage, poison: + 1 vs Fortitude, ongoing 1d4 poison damage (save ends), thrown 10 (-1 attack), ineffective (H)
Blowgun (3d4 darts): Range 8, + 2 vs AC, 1d4 piercing damage, poison: + 1 vs Fortitude, ongoing 1d4 poison damage (save ends), ineffective (M,H)

Skills
Stealth: + 4, Perception: + 1, Athletics: + 3

Bruiser – Large Humanoid (Reptile)

STR: 18
CON: 16
DEX: 10
INT: 8
WIS: 10
CHA: 10

HP: 45
AC: 10
Fort: + 5, Ref: + 0, Will: + 0

Speed: 6, swim 4
Vision: Low-light

Resist: Poison

Special Abilities
Rage: When bloodied, + 5 to damage.

Attacks
Oversized Greatclub: + 6 vs AC, 1d12 + 5 bludgeoning, ineffective (H)

Skills
Athletics: + 5, Survival: + 5

Shaman – Medium Humanoid (Reptile)

STR: 10
CON: 10
DEX: 12
INT: 10
WIS: 16
CHA: 12

HP: 24
AC: 13 (+ 1 Dex, + 1 cloth, + 1 natural)
Fort: + 0, Ref: + 2, Will: + 4

Speed: 7, swim 5
Vision: low-light

Resist: poison

Special Abilities
Hex Bolt (spell): Range 10, + 3 vs Will, 1d10 necrotic damage. Misfire: 1% – fail.
Grasping Roots (spell): Burst 1 in 12, + 3 vs Reflex, 1d6 slashing damage and grabbed. Escape DC equals attack roll, reduced by 2 each round. Burst difficult terrain until end of shaman’s next turn. Misfire: 1% – fail

Attacks
Quarterstaff: + 1 vs AC, 1d6 bludgeoning, trip, double, ineffective (M,H)

Skills
Survival: + 5, Athletics: + 2, Perception: + 6, Insight: + 5, Stealth: + 3

Bestiary

Lizard men

A World Without Dreams grahamtheham