New races

Hengeyokai

Hengeyokai traits

Ability score increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Hengeyokai usually spend the first century of their lives primarily in their animal forms, connected with their environment. After than they walk openly in their human or hybrid forms, fully matured, and most live until around 200.
Alignment. Natural tricksters, hengeyokai tend toward the chaotic alignments, and the best and worst can be found among them.
Size. Hengeyokai are on the shorter side of most creatures, ranging from 4 ½ to 5 ⅕ feet tall. Your size is Medium
Speed. Spending so much time as an animal gives hengeyokai an extra bit of speed. Your base walking speed is 35 feet.
Trickster. You have proficiency in the Deception skill.
Animal form. As a bonus action on your turn, you can transform into your human, hybrid, or animal form. Choose one of the following animals as your animal form. While you are in this form, you use the statistics of that animal, except that your Intelligence, Wisdom, and Charisma scores remain the same (use the creatures in parentheses with modifications when no stat block is available). You also retain your skill and saving throw proficiencies, in addition to gaining those of your new animal form. Your ability to interact with other creatures and cast spells is limited to the capabilities of your new form (essentially, spellcasting is impossible because most spells require either a Verbal or Somatic component, however you can still maintain concentration on a spell while in your animal form). While in your hybrid form, your statistics do not change, but others will recognize you as a hengeyokai due to your part animal, part human nature.

Badger
Salmon (Quipper`)
Cat
Crab
Crane (Vulture``)
Dog (Mastiff)
Fox (Weasel)
Hare (Weasel)```
Monkey (Baboon)
Raccoon Dog (Badger)
Rat
Sparrow (Hawk)

` Remove the “Blood Frenzy” trait.
`` Remove both the “Keen Sight and Smell” and “Pack Tactics” traits.
``` Increase speed to 40 ft. but lose proficiency with Stealth.

If you are reduced to 0 hit points while in your animal or human form, you revert back to your hybrid form and remain at 0 hit points.
Languages. You can speak, read, and write Common. In addition, you can communicate with any animal similar to your chosen animal form. For example, a dog hengeyokai can communicate with a wolf.

Optional Hengeyokai Feat:

Henge-san
Requirement: hengeyokai race

You spend most of your time in your animal form, and as a result you have become a stronger version of that creature.

When you transform into your animal form, you now transform into a stronger version of that creature, using the new statistics depending on your original choice of animal.

Badger → Giant Badger
Salmon → Reef Shark
Cat → Panther
Crab → Giant Crab
Crane → Giant Owl
Dog → Wolf
Fox → Giant Weasel
Hare → Giant Weasel
Monkey → Ape
Raccon Dog → Giant Badger
Rat → Giant Rat
Sparrow → Giant Owl

You may transform into the stronger version of your animal twice before needing to complete a short or long rest to regain use of this feature. In addition, being reduced to 0 hit points while in your stronger animal form causes you to revert back to your hengeyokai form with the number of hit points you had before you transformed.

Thri-Kreen

Thri-kreen Traits

Ability score increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Their unusual anatomy causes thri-kreen to mature rapidly within the first year of life, but they rarely live beyond 30 years.
Alignment. Thri-kreen tend toward no particular alignment, preferring to keep to themselves and aloof from moral struggles.
Size. Most Thri-kreen are roughly human in size.
Speed. Thri-kreen are fleet of foot. Your base walking speed is 35 feet.
Natural jumper. You are always considered to have a running start when jumping.
Multiple arms. You can interact with two objects or features of the environment for free during your move or action before needing to use an action. You can still only use two hands for wielding weapons or a shield.
Claws. Your unarmed strikes deal 1d4 slashing damage. If you are fighting while unarmed or while two-weapon fighting, you can make an additional third attack with your claws as part of your action, using the same rules as fighting with two weapons (you don’t add any modifier to your extra attack). Even if you gain a feature that allows you to add your ability modifier to damage for your second attack, when attacking with your claws you still don’t gain this benefit.
Torpor. Rather than sleep, thri-kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor to gain the benefits of a long rest.
Languages. You can speak, read, and write Common and Thri-kreen, a language unique to the insectoid race filled with chirps and clicks, difficult for other races to produce. Luckily most thri-kreen spending time among the common races learn Common.

Kobold

Ability score increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Size. Your size is small.
Speed. Your speed is 30 feet.
Darkvision. You can see in dim light within 60 feet as if it were normal light, and in darkness as if it were dim light.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and that ally isn’t incapacitated.
Trapmaker. You have advantage on any check to construct a trap.
Tunneler. You have proficiency with mason’s tools and advantage on any check to construct a tunnel.
Languages. You speak Draconic and Common.

5th edition

New races

A World Without Dreams grahamtheham