Oozes

Green Slime – Small Ooze

STR: 6
CON: 12
DEX: 8
INT: 3
WIS: 5
CHA: 3

HP: 20
AC: 9
Fort: + 2, Ref: – 1, Will: – 2

Speed: 4, spider climb 4, swim 4
Vision: blind, blindsight 8

Immune: acid, poison
Resist: bludgeoning, slashing, piercing, bleeding
Vulnerable: cold

Special Abilities
Mutable Body: Can fit through 1 in. opening, can occupy same space as creature

Attacks
Dissolve: (reach 0) + 1 vs Fortitude, 2d4 acid damage.

Skills
Stealth: + 2

Blue Slime – Large Ooze

STR: 10
CON: 16
DEX: 10
INT: 3
WIS: 7
CHA: 5

HP: 48
AC: 10
Fort: + 5, Ref: + 0, Will: – 1

Speed: 4, spider climb 4, swim 4
Vision: blind, blindsight 12

Immune: acid, poison
Resist: bludgeoning, piercing, slashing, bleeding, lightning
Vulnerable: cold

Special Abilities
Mutable Body: Can fit through 1 in. opening, can occupy same space as creature
Divisible Body: If the blue slime is reduced to 24 hit points or below by an attack that deals piercing, slashing, or lightning damage, it divides into two equal halves with a hit point value equal to half the blue slime’s current hit point value. If a half is reduced to below 6 hit points it divides again into two equal halves with half of the divided blue slime’s current hit points. Each time the blue slime splits, its halves gain +2 to speed and -2 to damage.

Attacks
Slam: + 1 vs Reflex, 1d8 + 6 acid damage and slowed (save ends).

Skills
Stealth: + 3

Gelatinous Cube – Large Ooze

STR: 14
CON: 18
DEX: 6
INT: 3
WIS: 5
CHA: 5

HP: 105
AC: 7
Fort: + 6, Ref: – 2, Will: – 3

Speed: 3, spider climb 3, swim 3
Vision: blind, tremorsense 10

Immune: acid, poison
Resist: bludgeoning, piercing, slashing, bleeding
Vulnerable: lightning

Special Abilities
Mutable Body: Can fit through 1 in. opening, can occupy same space as creature
Translucent Body: The gelatinous cube gains double advantage on stealth checks while perfectly still. A creature entering the cube’s space automatically gets hit by its engulf attack.

Attacks
Engulf: + 4 vs Reflex, 1d4 + 2 bludgeoning damage and the target is pulled into the cube’s space and grabbed. The gelatinous cube can sustain the grab indefinitely as a free action, and when it moves any grabbed creatures move with it. A cube can have up to 4 creatures grabbed at a time.
Digest (minor action): all creatures grabbed by the cube, + 5 vs Fortitude, 3d6 + 3 acid damage, half damage on a miss.

Skills
Stealth: + 6, Athletics: + 6

Bestiary

Oozes

A World Without Dreams grahamtheham