Brawler Specialty

Barbarian – Replace “Danger Sense” with “Fierce Punches”
Replace “Feral Instinct” with “Pummel”
Replace “Persistent Rage” with “Power Throw”

Fighter – Replace “Fighting Style” with “Fierce Punches”
Replace “Ability Score Improvement” at level 6 with “Pummel”
Replace “Indomitable” at level 13 with “Power Throw”

Fierce Punches
You deal 3 extra damage with unarmed attacks.

Creatures you’re grappling grant advantage to your attacks, and when you score a critical hit against a creature you’re grappling you can roll one of the damage dice one extra time.

Power Throw
When you have a creature grappled, you can throw the creature as a bonus action provided it’s no more than one size category larger than you. Make a Strength (Athletics) check contested by the target’s Strength check. On a success, you toss the target 20 feet away from you and cause it to fall prone. If the target collides with an object or another creature, they both take 3d6 bludgeoning damage.

New specialty system

Brawler Specialty

A World Without Dreams grahamtheham