Hag Specialty

A hag is a warlock that has taken the Archfey as a patron and serves an elder hag, aspiring to the dark powers of its coven. The warlock adds the following new spell to its spell list:

Concoction
Conjuration cantrip
Casting Time: 1 action
Range: Self
Components: V, S, M (a miniature cauldron)
Duration: Instantaneous

A black cauldron appears before you and begins spewing out some strange substance. When you cast this spell, roll a d6 to determine its effect.

1 A green haze appears in a 10-foot radius centered on you and lasts for 1 minute. The area within the haze is lightly obscured. If a new green haze appears from this spell, the old haze immediately disappears.
2 A foul wind blows from the cauldron. All creatures within 10 feet of you must make a Constitution saving throw or be forced to take a reaction to move 10 feet directly away from you.
3 Red snakes leap from the cauldron, each creature within 10 feet of you must make a Dexterity saving throw or take 1d4 poison damage.
4 Laughing skulls fly from the cauldron, each creature within 10 feet of you must make a Wisdom saving throw or take disadvantage on the next attack roll or ability check it makes before your next turn. Creatures that are immune to being charmed or frightened are immune to this effect.
5 Black oil gushes from the cauldron, each creature within 10 feet of you must make a Dexterity saving throw or be covered in oil (Player’s Handbook, page 152).
6 A purple cloud of smoke rises from the cauldron and attempts to transform those it touches. Each creature within 10 feet of you must make a Constitution saving throw or be transformed into a Tiny animal of your choice until your next turn. While in this form a creature’s statistics do not change, but it is incapacitated until it regains its normal form.

You also add the following spells to your spell list:

3rd Level
Conjure Animals

5th Level
Animate Objects
Geas

6th Level
Conjure Fey

New specialty system

Hag Specialty

A World Without Dreams grahamtheham