Manifester Specialty

If you have chosen one of the Psionic class options, you can Add the following spells to the list of spells to choose from:

1st level
Manifest Object

3rd level
Manifest Guardian

6th level
Manifest Creature

Manifest Object
1st-level conjuration

Casting Time: 1 action
Range: 15 feet
Components: S
Duration: Concentration, up to 1 minute

You think of an object and it appears. You call into brief existence any tangible, non-living, non-magical object that could fit in a 5-foot cube. It appears in the space you choose within range. If there is not enough space to accommodate the object, the spell fails. You can have no more than one object summoned by this spell at any time. At the end of the duration the object disappears.

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum dimensions of the object summoned increase by 5 feet for each slot above 1st.

Manifest Guardian
3rd-level conjuration

Casting Time: 1 action
Range: 15 feet
Components: S
Duration: Concentration, up to 1 hour

You summon your guardian, a manifestation of psychic force that fights for you and protects you. Your guardian appears in a space you choose within range and lasts for 1 hour. When you summon your guardian, you choose which form it takes and use the statistics for that form. You may only have one guardian summoned at a time. You can determine the general appearance for your guardian without changing its statistics. Your guardian acts immediately after you in initiative and follows your mental commands (no action required).

At higher levels. When you cast this spell using a spell slot 4th level or higher, the duration increases by 2 hours for each slot above 3rd. You still must maintain concentration.

Aggressive Guardian
Medium construct, your alignment
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Armor Class 13 (natural armor)
Hit Points 28 (8d6)
Speed 30 feet
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STR DEX CON INT WIS CHA
14 (+ 2) 14 (+ 2) 10 (+ 0) 8 (-1) 8 (-1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities disease, charmed, petrified, poisoned
Senses passive Perception 9, darkvision 60 feet
Languages your languages
Challenge 2 (450 XP)
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Actions
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Slam. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 2) force damage.

Defensive Guardian
Medium construct, your alignment
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Armor Class 17 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 15 feet
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STR DEX CON INT WIS CHA
14 (+ 2) 8 (- 1) 14 (+ 2) 8 (-1) 8 (-1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities disease, charmed, petrified, poisoned
Senses passive Perception 9, darkvision 60 feet
Languages your languages
Challenge 2 (450 XP)
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Guard. While within 5 ft. of an ally, the defensive guardian can use its reaction to impose disadvantage on an attack roll against that ally.
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Actions
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Slam. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage.

Manifest Creature
6th-level conjuration

Casting Time: 1 action
Range: 15 feet
Components: S
Duration: Concentration, up to 1 hour

You conjure forth a creature of your design, going so far as to replicate a specific creature that you’ve seen. The creature appears within range and is completely obedient to your commands (no action required). The manifested creature does not possess a soul, but is rather a construct of psychic force, and as such has the properties of a construct in that it doesn’t need to eat, sleep, or breathe. Otherwise it has the normal statistics for creature of its type. You can conjure any creature that has a CR of 6 or lower which lasts for as long as you maintain concentration.

At higher levels. When you cast this spell using a spell slot of 7th level or higher, the maximum CR for the creature you manifest increases by 2 for each slot above 6th.

New specialty system

Manifester Specialty

A World Without Dreams grahamtheham